Articles
In high-velocity software and game development environments, async communication isn’t a nice-to-have—it’s critical. Teams are spread across time zones. Meetings eat up deep work hours. And context gets lost in Slack threads and wall-of-text emails.
That’s where Loom shines. Loo...
In software and game development, data visibility is a make-or-break factor. You can’t steer a studio, team, or roadmap by instinct alone—not when you’ve got real-time telemetry, multi-region player feedback, campaign metrics, test coverage dashboards, and delivery burndowns all ...
In software and game development organizations, the ability to present ideas clearly—without friction—isn’t just a nice-to-have. It’s how strategy scales. It’s how teams stay on the same page. And it’s how leaders earn support for bold moves, hard pivots, and important decisions....
In software and game development teams, clarity is everything. You need it across functions—design, engineering, product, QA. You need it across disciplines—UI/UX, gameplay, backend. And you especially need it when a dozen voices are contributing ideas, feedback, and requirements...
In software and game development orgs, data is everywhere—but insight is rare. Teams juggle velocity metrics, engagement curves, QA trends, support loads, monetization funnels, and a dozen other KPIs. Everyone’s tracking something, but few are seeing the whole picture.
Databox e...
If your studio or dev organization has ever missed a beat because someone “didn’t see the doc,” couldn’t find the plan, or forgot the context behind a decision—it wasn’t a productivity issue. It was a knowledge flow problem.
And in fast-moving software and game development teams...
If Confluence is your shared memory and Google Docs is your team whiteboard, Coda is your Swiss Army knife—a tool that helps you design, run, and automate your workflows all in one place.
At first glance, Coda looks like a doc. But underneath the surface, it’s a powerful no-code...
Let’s start with a familiar problem. You’ve got five hours of work and 30 minutes to make a slide deck that actually communicates something useful. The team’s tired, the stakes are high, and the data is messy. You don’t have time to fuss with formatting. You just want to get the ...
If you lead a team in software or game development, you’ve likely faced this problem: you’ve got a story to tell—a roadmap shift, a sprint update, a product performance win—but your slides look like a spreadsheet blew up. No designer. No time. No clarity.
That’s where Canva come...
If you’ve ever found yourself frustrated in a meeting—listening to someone explain a problem from ten different angles before finally getting to the point—you’re not alone.
And if you’ve ever prepped an update, a strategy doc, or a postmortem, only to have it fall flat because t...
In game and software development, we’re surrounded by dashboards, KPIs, analytics pipelines, A/B tests, real-time alerts. But here’s the truth: more data hasn’t made decision-making easier. In fact, it often makes it harder.
Why? Because data is no longer just numbers—it’s stori...
Let’s be honest: in most game and software teams, data gets visualized but not understood. Dashboards get built. Charts get shared. But insight? Alignment? Action?
Too often, they get lost in the noise.
That’s the gap Cole Nussbaumer Knaflic addresses in Storytelling with Data....