Articles
If you’re leading a game or software development organization in 2025, there’s a good chance you’re feeling the tension: you need to move fast, adapt to change, and deliver results—but you also need to keep your teams aligned, engaged, and focused on what actually matters.
That’...
In the high-velocity world of game and software development, weekly execution can feel like a blur. Sprint planning rolls into standups, bugs pile up alongside new feature requests, and before you know it, the quarter’s half over—and no one’s really sure whether the team is on tr...
In feature-rich and feedback-driven environments like software and game development, your biggest competitive advantage isn’t more data—it’s clearer insight. You don’t just need to track things—you need to understand what’s changing, where the risks are, and how to respond faster...
If you lead in a game or software development organization, you know the drill. You host a sprint review, share the roadmap, walk through metrics. The team listens—mostly. A few brave souls chime in. But most stay silent. You leave wondering what people really think.
Slido solve...
If you’re leading a game or software development organization, you’ve probably asked yourself at some point:
- How do I keep everyone rowing in the same direction?
- How do I connect sprint goals to strategic outcomes?
- How do I know if we’re making real progress—not just shippin...
In software and game development teams, we rely on live communication to align ideas, pitch features, explain roadmaps, or walk stakeholders through progress. But let’s be honest—most screen shares and slide decks are a snooze-fest. You disappear into a tiny box while the audienc...
In fast-moving software and game development environments, data isn't the problem—clarity is. You've got dashboards, KPIs, retention curves, velocity trends, crash rates. What you need is a way to bring that data together, surface what's meaningful, and tell a story that drives b...
In modern software and game development teams, leadership is about more than presenting polished metrics and aligned plans—it’s about creating spaces for insight to emerge from everyone in the room. When you’re driving fast, dealing with ambiguity, and balancing creative and tech...
In fast-moving software and game development organizations, alignment is your oxygen. The ability to synthesize thinking, present a direction, and get others on board—quickly and clearly—is what keeps teams focused and forward-moving.
Pitch.com exists for this moment.
It’s a ne...
If you’re leading a product, studio, or development org in the games or software space, you’ve likely run into this problem: your teams are busy, but are they busy doing the right things?
Sprint boards are full. Backlogs are deep. Standups are moving. But when you step back to a...
If you’re running a studio, a platform team, or a cross-functional initiative in a game or software company, chances are you’ve already bumped into the problem: information lives everywhere, but insight lives nowhere.
Specs are in Google Docs. Dashboards are in Power BI. OKRs ar...
In software and game development, so much of our work is abstract: systems, flows, ideas, dependencies, experiences. And yet we tend to manage it all in tools built for text and tables.
That’s where Miro comes in. It’s not just a whiteboard—it’s a visual operating canvas for dis...